Song of Ice & Fire Martell Starter Set / Heroes / Sand Skirmishers / Sunspear Dervishes Boardgame [ของแท้พร้อม]
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Song of Ice & Fire Martell Starter Set
House Martell rules the desert, plains, and badlands of southern Westeros under the Sunspear banner. Their troop are garbed in desert robes under light armor, and rank among the fastest forces in the War of the Five Kings. House Martell’s doctrine of battle is to strike fast, strike hard, and evade counterattack. Their Spearmen and Skirmishers form the bulk of their forces, while the elite Dune Vipers fill a flanking and pinning role. But nothing embodies the might of House Martell so much as its leadership. Prince Doran rules the great house from the Sunspear while Prince Oberyn leads from the front. Areo Hotah’s valor has seen many battles won by strength-of-will alone, and the political machinations of Ellaria Sand keep enemies guessing where and when House Martell will strike next.
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Song of Ice & Fire Martell Heroes Box 1
Although somewhat removed from the court at Kings Landing, the Sunspear of House Martell wields its influence like a patiently coiled viper. It waits, watches, chooses its moments, then strikes with sudden, shocking speed.
Although one of the deadliest warriors afoot, Prince Oberyn Martells political machinations are not to be undervalued, nor those of his daughters, the infamous "Sand Snakes." Obara, Nymeria, Tyene, and Elia Sand manipulate their enemies both on and off the battlefield with their fathers same lethal precision. And Prince Oberyns loyal ally Harmen Uller is always ready to raise his blade in House Martells service.
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Song of Ice & Fire Martell Sand Skirmishers
House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, and their training allows for deadly hit-and-fade attacks, all under a rain of incoming arrows. If locked down in a protracted melee, Skirmishers can hold their own as well as any light unit, but a wise commander will free them as soon as possible, allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
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Song of Ice & Fire Martell Sunspear Dervishes
Sunspear Dervishes raise House Martell’s doctrine of high mobility to a fine art. Their training allows them to rapidly engage, strike hard, and just as rapidly disengage to either prep for another run or choose a more opportune target. Enemies so besieged are often so rattled by the spinning, whirling dance of blades that their own response is badly hampered. While Dervishes can hold in a melee for a time, they’re best kept on-the-move or working together with other Martell units to wear down a particularly determined foe.
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